12-20-2009, 05:30 AM
Good morning to you too, Reinhard --
I am assuming from context that you probably mean that you wouldn't be "bothered by" the short tracks (ie that you are not concerned about the short tracks - that having short tracks there are not so bad), rather than you "would not bother with" them (which means that you think having short tracks there is not worth doing) ?
You are making a valid point about train lengths.
The way things are set up in plan 63 (the latest plan), transfer runs from staging has a max train length of an engine and 5 cars, or possibly 6 cars, if the engine is not the cassette, but just runs up to the cassette, couples on to cars and drags them onto the layout.
Longest cut of cars that can be run around on the longest runaround in front of the warehouses is 6 cars, which should be adequate for switching the industries whose tracks branch off towards the right.
The longest yard track (by the wall), and the double ended siding along the front of the upper right hand side of the layout can hold an engine and 11 40-foot cars, and it would be possible to run around about 9-10 cars by the yard tracks in the lower left hand corner (if the runaround is empty of cars, of course), so it ought to be feasible to run trains of say 9 cars or so as well.
I guess I was for some reason being obsessive about having a switching lead off the "main", so I wouldn't have to use the main for switching. That's kind of wasted on a layout of this type, where there won't be any through traffic on the main while I am switching - of course I can use the main around the right side as a switching lead for a yard.
Something roughly like this, you mean ?
![[Image: warehouse64_part1.jpg]](http://i404.photobucket.com/albums/pp124/steinjr_1965/warehouse/warehouse64_part1.jpg)
Hmmm - I will have to do a little testing to see how that works with the section boundary (red lines) - it looks from the plan like it would work, but the section boundaries are a little thicker than a thin line in reality.
Of course, no matter how I do it, cars at Robinson (the middle of the five industries) will have to be pulled to switch any of the other industries - but that's the nature of those kinds of track configurations - with several neighboring industries along the same track.
True enough. Truck access to that area is not a biggie either way.
Good point. Were you still thinking more or less the same track configuration - just not the tanks ? Or just a single track past the dock and the warehouse ?
Stein
faraway Wrote:I read your discussion on the other board. I would not bother with the short tracks at the C-D yard. A "train" on your layout is defined by the cassette length of 5 cars (my long "trains are 6 cars). From that point of view is a track that can hold 2-3 cars are track for a half train. That is not bad at all.
I am assuming from context that you probably mean that you wouldn't be "bothered by" the short tracks (ie that you are not concerned about the short tracks - that having short tracks there are not so bad), rather than you "would not bother with" them (which means that you think having short tracks there is not worth doing) ?
You are making a valid point about train lengths.
The way things are set up in plan 63 (the latest plan), transfer runs from staging has a max train length of an engine and 5 cars, or possibly 6 cars, if the engine is not the cassette, but just runs up to the cassette, couples on to cars and drags them onto the layout.
Longest cut of cars that can be run around on the longest runaround in front of the warehouses is 6 cars, which should be adequate for switching the industries whose tracks branch off towards the right.
The longest yard track (by the wall), and the double ended siding along the front of the upper right hand side of the layout can hold an engine and 11 40-foot cars, and it would be possible to run around about 9-10 cars by the yard tracks in the lower left hand corner (if the runaround is empty of cars, of course), so it ought to be feasible to run trains of say 9 cars or so as well.
Quote:I take your posting on 26 Sep 2009, 07:46 as a reference to the "old" C-D yard.
How about moving the turnout in front of the yard office to the right side of the bridge and get two much longer stub tracks. You may omit the very short stub at the run around track if it is intended for car storage. On the other side it might be fine place for a switcher waiting position.
I guess I was for some reason being obsessive about having a switching lead off the "main", so I wouldn't have to use the main for switching. That's kind of wasted on a layout of this type, where there won't be any through traffic on the main while I am switching - of course I can use the main around the right side as a switching lead for a yard.
Something roughly like this, you mean ?
![[Image: warehouse64_part1.jpg]](http://i404.photobucket.com/albums/pp124/steinjr_1965/warehouse/warehouse64_part1.jpg)
Hmmm - I will have to do a little testing to see how that works with the section boundary (red lines) - it looks from the plan like it would work, but the section boundaries are a little thicker than a thin line in reality.
Quote:The tracks in front of the ware houses are much better in the new layout. I have had a turnout configuration as you have it in front of Lindsey. That is a pain to do switching. The new one with a centered stub at the left side is much better and more prototypical.
Of course, no matter how I do it, cars at Robinson (the middle of the five industries) will have to be pulled to switch any of the other industries - but that's the nature of those kinds of track configurations - with several neighboring industries along the same track.
Quote:I did always assume the barge terminal would be paved with street running track. The road might come out of the "off" from the cassette side.
True enough. Truck access to that area is not a biggie either way.
Quote: However I would be carefully with the tank terminal. The old layout had the tanks in the back over the hidden staging tracks. The new layout cramps the tanks on the barge terminal. I wonder if that is really necessary or might make the place to busy. You might omit the tank terminal, pave the road and have the barge terminal for goods like bulk cargo (coal) and general cargo.
Good point. Were you still thinking more or less the same track configuration - just not the tanks ? Or just a single track past the dock and the warehouse ?
Stein

