12-29-2009, 01:48 PM
Of those 4 options, I like #4. Just looks cleaner. Fewer turnouts mean fewer chances for derailment. Prototypes would have wanted to eliminate as many turnouts as possible, down to only the necessary few to make the required moves. Time saved is money earned. (NB - This irony comes to you from the man who builds unnecessary complexity into his own timesaver module!)
Also wanted to say thank-you, for inspiring me to add a rail-crane to my own dockside scene. I'm planning a new layout for a new space in the house, and this has led to all sorts of thinking outside the box. I love gon & flat car loads and any opportunity to put new or unusual products on the rails and ship them to the docks at Murdock's Landing (my timesaver setting) is exciting. Thanks for sharing those great prototype photos.
God Yul
Galen
Also wanted to say thank-you, for inspiring me to add a rail-crane to my own dockside scene. I'm planning a new layout for a new space in the house, and this has led to all sorts of thinking outside the box. I love gon & flat car loads and any opportunity to put new or unusual products on the rails and ship them to the docks at Murdock's Landing (my timesaver setting) is exciting. Thanks for sharing those great prototype photos.
God Yul
Galen
I may not be a rivet counter, but I sure do like rivets!