01-29-2010, 01:20 PM
Steamtrains Wrote:Actually, I think the bug persists...A couple of times I've managed to run a loco into a turnout set the wrong way, and the ensuing short started a couple of locos off to the races...luckily they all ran off the spurs they were on, so no damage to them....
This with a D'trax Zephyr....
Interesting. I didn't experince this problem with my previous track arrangement when I did the same thing while running just the Power Cab and it supplies a continuous 2 amps of power to the layout. When I cleared the short, everything was normal. No surprises there.
See here's the other thing to try fit in with this scenario. With my frogs now wired up to the Hex Frog Juicer Boards, no matter which way the points are thrown, the loco will pass over the frog and not short out the layout, like it would if say I had wired the frogs to the internal spdt switches of a Tort or a used a Caboose Ind. ground throw with contacts. The HFJ doesn't care which way the points have been thrown as the micro switch will automatically correct the polarity. In fact, I have derailed my locos a couple of times when I have not been paying close enough attention to have checked the points to ensure that I have them set properly for the approaching train. The loco will proceed through the turnout until it jumps the track and I'm standing there smacking my forehead mumbling "Way to go dumb@$$!!!".

I like this new set up actually, because as an operator it forces me to pay attention to what I am doing or else like in the real world I will have an "accident" which would cause damage, while costing my RR time and money to repair if a train derails.
I suppose I could try a hard short and see what happens when I remove the short from the layout, whilst having the emergency stop at the ready in case things do go crazy.