Selective Compression
#5
My whole layout is "selectively compressed", and if you look at it as a whole, it sometimes doesn't make much logical sense. For example, I wanted a road to connect my town area with my smelter complex. Otherwise, how would my LPBs get from the town to the smelter? Wallbang But the road has to cross 4 tracks of a yard, and realistically, one or more of the crossings will always be blocked Misngth . It's a compromise, but some of my compression was an attempt to fit in interesting elements and create individual scenes. I have enough topography and view blocks to where the non-harmonious elements are not part of the same "scene".
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Kevin
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