Selective Compression
#1
A recurring theme that seems to pop up in every thread on an industry or a railroad to model is the difficulty experienced as a modeller attempts to successfully selectively compress the real world prototype into a reasonable scale representation without overwhelming the modeller or the layout.

I have the beginnings of a theory that we should be able to devise a rough rule of thumb to help us with this vexing question. Without resorting to any fancy maths I think that part of the answer may lie in using odd numbers of visual references and orientating streets and buildings, vehicles and tracks in non standard geoetric shapes, ie slightly out of square and parallel. Have you ever noticed that it is harder to count an odd number of items than an even number, particularly when they are randomised in some way?

I am not advocating that we build Wonky World, but that we utilise artistic tricks and techniques to enhance the credibility of our representations of the real world.

A penny for your thoughts.

Mark
Fake It till you Make It, then Fake It some More
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